September 17, 2010hkcommunity, gaming, social impactNo Comments
“Games are about doing, games are about solving problems, accomplishing goals. And moreover, stories make the process of remember and explaining present to consciousness. It´s not just that we use stories to indulge our desire, to observe the behavior of other humans and think about their motivations and analyze their social behavior, and use language […]
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September 16, 2010hkUncategorizedNo Comments
Craigslist is the one the firing line in an upcoming hearing in the US Congress with doubts that this debate might stem from rational causes but rather straight political calculus. Craigslist already closed down his adult section in an already complying state and after an compromise being made with the attorney´s general Richard Blumenthal two […]
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September 9, 2010hkcultural hacking, design, social art, social impactNo Comments
SUPERFLEX is a Danish artists’ group founded and directed by Jakob Fenger, Rasmus Nielsen and Bjørnstjerne Christiansen. It has been working since 1993 on a series of projects related to economic forces, democratic production conditions and self-organisation. The artists have examined alternative energy production methods (Supergas) and commodity production in Brazil, Thailand and Europe in […]
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August 26, 2010hkalternate reality, community, social art, social impact, UncategorizedNo Comments
When an old buddhist monk visited France and saw some pensioners playing petanque he was quite surprised by that and said something like this: “How can they be playing like children and wasting their time, when there are much more important things to do? In our country people of this age go into seclusion and […]
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August 26, 2010hkalternate reality, community, gaming, social art, social mediaNo Comments
By now, we’re used to letting Facebook and Twitter capture our social lives on the web — building a “social layer” on top of the real world. At TEDxBoston, Seth Priebatsch looks at the next layer in progress: the “game layer,” a pervasive net of behavior-steering game dynamics that will reshape education and commerce.
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August 25, 2010hkcommunity, gaming, social impactNo Comments
Kwang Lim tells about his collegue Sven Feldman applying a Game Theory Concept – The Gale-Shapley Mechanism – to help a city council matching children to kindergartens. The problems so far were e.g. inefficient matching, an incentive for parents to misrepresent their preferences, and “justified envy“, whereby a student prefers a school S that she […]
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August 24, 2010hkcommunity, gaming, social impactNo Comments
It’s no secret that social games are one of the hottest (and potentially most lucrative) aspects of social networks today. But it’s a mistake to think that casual, social network-based games are just for web geeks. A new study from market research firm NPD Group shows that one out of every five Americans over the […]
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August 5, 2010hkcommunity, design, discourse, social impactNo Comments
source: www.benjennings.com.au/images/nl_07.gif Something to welcome or be afraid of. Is there a rise of Neoluddism? Opposed to change and technology replacing humans this term seems to be as anachronoistic as fresh in an Age of ubiquitous technology. Maybe the term Neoludism would be more inspiring… thefreedictionary.com
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August 3, 2010hkalternate reality, community, cultural hacking, gaming, social art, social impactNo Comments
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August 2, 2010hksocial impact, social mediaNo Comments
David Fincher made a movie about someone who was still studying 6 years ago…
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